National Treasures / Flawless · The holy grail · five years or longer
Logoman 1/1, filed under patch cards. Scored on four axes, because a type that gains value but can't be sold quickly is a different proposition from one you can move in a weekend.
Appreciation is 98 but liquidity is only 40, and that combination describes a long project rather than a trade. Something that gains value slowly and takes months to sell ties your money up for the whole ride, which is fine if you planned for it and painful if you didn't.
Accessibility of 2 is the catch. That score tracks whether you can buy near MSRP or you're already paying a premium to someone else, and at 2 you are paying up. A card with real upside bought at double MSRP is a worse purchase than an ordinary one bought at retail.
Set against the 5 patch card types scored here, its appreciation of 98 ranks 1st of 5, liquidity 40 ranks 4th, accessibility 2 ranks 5th, and risk 35 is the 5th-lowest. The closest thing to it on the numbers is Dual/Multi-Player Patch Autos, which scores 95 and 35 on the same two axes — if you're weighing one against the other, the difference is in the reasoning rather than the scores.
Five years or more is a patience bet. Over that span the specific reasoning below matters less than whether the underlying thing stays desirable, and the honest position is that nobody knows what the hobby looks like in 2031. Size it accordingly.
At 35, this is one of the calmer entries in here. Read that as relative: the floor under any card is whatever the next person will pay, and that number can move a long way in a month.
Every entry gets four separate scores instead of one grade, because a single grade hides the thing you needed. Full explanation in the guide: what Kabooms, Downtowns and Color Blasts are worth.
Or browse all card types · how these scores are built