Breakout Picks · Updated August 2026

Murktide Regent

Magic: The Gathering · Modern Horizons 2 · Mythic Rare · about two years

Breakout72/100
Card upside75/100
Accessibility80/100
Risk30/100
Formats Legacy, Modern, Commander — rare triple-format playability

Murktide Regent is a card entry rather than a player: it covers Mythic Rare from Modern Horizons 2, inside the Magic: The Gathering section of the picks tool.

Accessibility of 80 is what makes this interesting. The hobby hasn't priced the story in yet, and that is the only condition under which a high upside score is actually worth something to a buyer rather than to whoever already owns the cards.

Breakout (72) and card upside (75) sit close together, which is the straightforward case: if the performance arrives, the cards should follow it rather than shrug.

Set against the 6 Magic: The Gathering breakout picks scored here, its breakout of 72 ranks 3rd of 6, card upside 75 ranks 6th, accessibility 80 ranks 1st, and risk 30 is the 3rd-lowest. The closest thing to it on the numbers is Commander Staples (Foil/Extended), which scores 70 and 78 on the same two axes — if you're weighing one against the other, the difference is in the reasoning rather than the scores.

Two years gives the situation time to develop past its first impression, which is usually when the price is set by whoever shouted loudest. It also means two years of not touching it, including through the stretch where it looks wrong.

Risk is scored 30, toward the low end of anything in the tool. Low risk in trading cards is still not low risk in any sense your bank would recognise — it means the identifiable ways for this to go wrong are fewer, not that they're absent.

Price range $—–$— · verdict — · full reasoning, entry timing, what would change our mind, and the specific cards this applies to
Three things are behind the login for this entry: the price range we think is fair, the buy, hold or sell call, and the full reasoning — including what would change it.
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How to read these four numbers

Every entry gets four separate scores instead of one grade, because a single grade hides the thing you needed. Full explanation in the guide: how to spot a breakout before the cards move.

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