Card Types · Updated August 2026

Game-Worn Patch Auto

Various premium products · Real game material · about three years

Appreciation80/100
Liquidity58/100
Accessibility15/100
Risk30/100
Products NT, Immaculate, FlawlessKey Game-worn > event-worn

This is the patch cards entry for Game-Worn Patch Auto — one of 75 card types rated on appreciation, liquidity, accessibility and risk instead of being given one vague grade.

With appreciation at 80 and liquidity at 58, this sits in the ordinary range on both axes. Those are the entries where the reasoning matters more than the scores.

Accessibility of 15 is the catch. That score tracks whether you can buy near MSRP or you're already paying a premium to someone else, and at 15 you are paying up. A card with real upside bought at double MSRP is a worse purchase than an ordinary one bought at retail.

Set against the 5 patch card types scored here, its appreciation of 80 ranks 5th of 5, liquidity 58 ranks 3rd, accessibility 15 ranks 1st, and risk 30 is the 1st-lowest. The closest thing to it on the numbers is Immaculate Patch Auto, which scores 82 and 65 on the same two axes — if you're weighing one against the other, the difference is in the reasoning rather than the scores.

Three years is long enough that current news is noise. You're buying a trajectory, and the main risk stops being performance and starts being changes in the hobby itself — what people collect, and what they've stopped collecting.

At 30, this is one of the calmer entries in here. Read that as relative: the floor under any card is whatever the next person will pay, and that number can move a long way in a month.

Price range $—–$— · verdict — · full reasoning, entry timing, what would change our mind, and the specific cards this applies to
Three things are behind the login for this entry: the price range we think is fair, the buy, hold or sell call, and the full reasoning — including what would change it.
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How to read these four numbers

Every entry gets four separate scores instead of one grade, because a single grade hides the thing you needed. Full explanation in the guide: what Kabooms, Downtowns and Color Blasts are worth.

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Or browse all card types · how these scores are built

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