Card Types · Updated August 2026

Ghost Rare

Yu-Gi-Oh · Rarest pull · 3D holographic effect · about a year

Appreciation92/100
Liquidity72/100
Accessibility20/100
Risk20/100
Pull Rate ~1 per case (12 boxes)Ghost Rare Ash +40% year-over-year

This is the Yu-Gi-Oh cards entry for Ghost Rare — one of 75 card types rated on appreciation, liquidity, accessibility and risk instead of being given one vague grade.

Both of the upside numbers are strong here — appreciation 92, liquidity 72. That pairing is rare enough to be the reason this entry exists, and rare enough that the price normally reflects it.

Accessibility of 20 is the catch. That score tracks whether you can buy near MSRP or you're already paying a premium to someone else, and at 20 you are paying up. A card with real upside bought at double MSRP is a worse purchase than an ordinary one bought at retail.

Set against the 6 Yu-Gi-Oh card types scored here, its appreciation of 92 ranks 1st of 6, liquidity 72 ranks 3rd, accessibility 20 ranks 4th, and risk 20 is the 3rd-lowest. The closest thing to it on the numbers is Starlight Rare, which scores 90 and 68 on the same two axes — if you're weighing one against the other, the difference is in the reasoning rather than the scores.

A one-year horizon means you're betting on a single body of work — one season, essentially. That's a much narrower bet than a career, and it should be sized like one.

Risk is scored 20, toward the low end of anything in the tool. Low risk in trading cards is still not low risk in any sense your bank would recognise — it means the identifiable ways for this to go wrong are fewer, not that they're absent.

Price range $—–$— · verdict — · full reasoning, entry timing, what would change our mind, and the specific cards this applies to
Three things are behind the login for this entry: the price range we think is fair, the buy, hold or sell call, and the full reasoning — including what would change it.
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How to read these four numbers

Every entry gets four separate scores instead of one grade, because a single grade hides the thing you needed. Full explanation in the guide: what Kabooms, Downtowns and Color Blasts are worth.

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