Card Types · Updated August 2026

Konami (Yu-Gi-Oh)

Est. 1999 · Ghost Rares, Starlights · Competitive + collector driven · about two years

Appreciation82/100
Liquidity72/100
Accessibility60/100
Risk25/100
Status #2 TCG by tournament playKey Products Core Sets, Rarity Collections

This is the card manufacturers entry for Konami (Yu-Gi-Oh) — one of 75 card types rated on appreciation, liquidity, accessibility and risk instead of being given one vague grade.

Appreciation 82 with liquidity 72 is the combination worth looking for: room left to run, and a market deep enough that you could act on a change of mind. It's also the combination that attracts the most competition, which is usually why accessibility is the score that suffers.

Accessibility of 60 means you'll pay somewhat over the sensible number but not absurdly so. Worth watching, because this score moves faster than any of the other three.

Set against the 8 manufacturer card types scored here, its appreciation of 82 ranks 7th of 8, liquidity 72 ranks 7th, accessibility 60 ranks 2nd, and risk 25 is the 6th-lowest. The closest thing to it on the numbers is Fanatics, which scores 80 and 70 on the same two axes — if you're weighing one against the other, the difference is in the reasoning rather than the scores.

Two years gives the situation time to develop past its first impression, which is usually when the price is set by whoever shouted loudest. It also means two years of not touching it, including through the stretch where it looks wrong.

At 25, this is one of the calmer entries in here. Read that as relative: the floor under any card is whatever the next person will pay, and that number can move a long way in a month.

Price range $—–$— · verdict — · full reasoning, entry timing, what would change our mind, and the specific cards this applies to
Three things are behind the login for this entry: the price range we think is fair, the buy, hold or sell call, and the full reasoning — including what would change it.
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How to read these four numbers

Every entry gets four separate scores instead of one grade, because a single grade hides the thing you needed. Full explanation in the guide: what Kabooms, Downtowns and Color Blasts are worth.

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